"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster" Markus Mäki, Technical Director, Remedy

 
 

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UMBRA 3 RENDERING OPTIMIZATION MIDDLEWARE

Umbra 3 is rendering optimization middleware that cuts down CPU and GPU processing time by optimizing critical parts of a game such as rendering, content streaming, AI and game logic. By determining what’s visible and what’s not, Umbra 3 helps you create smoother and visually more stunning games for PlayStation 3®, Xbox 360®, PlayStation Vita®, pc, iOS® and future platforms

 

news

Umbra in Develop magazine
Posted on January 24, 2012

Develop, the UK’s and Europe’s leading publication dedicated to videogames development and everything surrounding it, has a piece on Umbra and our latest tech. You can read about us and lot of other exciting stuff in the latest issue of Develop, which you can access here.

Merry christmas and a happy new year
Posted on December 23, 2011

From everybody here at Umbra, we wish you a merry christmas and a very happy (and safe!) new year. Roll on 2012!

Guerrilla joins up
Posted on December 21, 2011

We are very proud to inform you that Guerrilla Games in the Netherlands – best known of their envelope pushing technology and Killzone games for the PlayStation platforms, are using Umbra’s latest technology.
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