Umbra is proud to announce a partnership with Japanese games developer ByKing who are using Umbra’s rendering optimization middleware for their upcoming arcade game Gunslinger Stratos.
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Monthly Archives: February 2012
Job openings at Umbra
We are looking for new talent to join our team in Helsinki. If you are interested in graphics programming and taking care of our development infrastructure, go check out the Jobs page.
See Umbra in action at GDC2012
The biggest developer event of the year, Game Developer Conference 2012, is happening March 5-9. The Umbra crew will be present to demo our latest tech so schedule a meeting with us right away by visiting our GDC2012 news page. Read on to see our GDC lineup…
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Remedy releases Alan Wake’s American Nightmare
Remedy has been a longtime user and supporter of Umbra’s rendering middleware. The recently released PC-version of the critically-acclaimed Alan Wake is using Umbra’s technology… Continue reading
Enchancing your shadow map performance
The February 2012 issue of Game Developer Magazine has it’s usual The Inner Product section which features an article from Umbra’s research lead Ari Silvennoinen entitled “Chasing Shadows: Improving your shadow map performance”…
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Umbra talks in Game Informer
The Australian edition of the worlds biggest videogames magazine Game Informer, features a story about Umbra in it’s latest issue
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