Umbra 3

Power up your level creation and rendering

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 is available for PlayStation®4, PlayStation®3, Xbox One, Xbox 360, PC, iOS and other platforms on request.

What does Umbra 3 do? Watch!

Umbra 3 Fall 2013 showreel

Company news

  • “I can’t imagine making the game without Umbra 3!”

    We are very happy to reveal that Tequila Works is using the Umbra 3 Visibility Solution in its upcoming PlayStation 4 title Rime. The game is an open world experience featuring exploration and puzzles set in a beautiful fantastical world. Rime is built using the Unreal Engine 4. You read more about Rime here. “I […]More…

  • Umbra 3 up for awards

    We are very happy to be finalists in the Develop Awards, which take place in Brighton, United Kingdom on July 9th as part of the Develop Conference.Our Umbra 3 – Visibility Solution is up for an award in the “Tools: Design & Creativity” category. Umbra 3 is being used in games such as Killzone: Shadow […]More…

  • Learn more about your Destiny

    I’m your density…I mean, your Destiny.  Wise words from George McFly. In another universe, Bungie’s scifi-epic is nearing it’s September launch. As we at Umbra have been working on the project’s technology since 2011, we are quite excited to see the game finally nearing completion. Destiny is using the Umbra 3 Visibility Solution across the […]More…

  • How the Umbra 3 Visibility Solution is helping The Witcher 3: Wild Hunt realize it’s vision

    Umbra has been working with CD Projekt RED since early 2013 as The Witcher 3: Wild Hunt is using our Visibility Technology. Middleware has been an important design consideration in building the state of the art REDengine 3. We talked about our collaboration at the Game Developer Conference 2014 with CD Projekt’s engine programmer Przemyslaw […]More…