Umbra 3

Power up your level creation and rendering

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 is available for PlayStation®4, PlayStation®3, Xbox One, Xbox 360, PC, iOS and other platforms on request.

What does Umbra 3 do? Watch!


Umbra 3 Fall 2013 showreel

Company news

  • The Evil Within and iD Tech 5 use the Umbra 3 Visibility Solution

    We are very happy to reveal some news post-launch (shout-out to The Workshop crew!): Umbra Software announced today that Bethesda Softworks®, a ZeniMax Media company, licensed the Umbra 3 Visibility Solution for use in The Evil Within™, a survival horror game developed at Tango Gameworks under the direction of legendary game designer and studio head, […]More…

  • Umbra in the (Finnish) news

    This concerns mostly our Finnish followers, but we have been in the local Finnish news quite bit thanks to our involvement in Destiny. Here’s a round up of the various channels and stories we’ve appeared in. Thank you very much to everybody who is supporting us. Good luck with Google Translate! Also, we are hiring […]More…

  • Destiny is out

    We are very happy to see Bungie and Activision succesfully launch Destiny today. We’ve been working with Bungie since 2010 and it’s been a long and awesome road. Many of the features of Umbra 3 were built with input from Bungie to make sure our tech meets the needs of today’s AAA games.More…

  • We are hiring!

    Do you want to help define the graphics technology for the future’s state of the art video games? (scroll down to see open positions) Umbra Software is the best place to do that. Since we have been established in 2007, Umbra has been on the forefront of developing graphics technology for use in video games. […]More…