"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster" Markus Mäki, Technical Director, Remedy

 
 

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UMBRA 3渲染优化中间件

Umbra 3是渲染优化中间件,通过优化诸如渲染、内容串流、AI和游戏逻辑等游戏关键部分,减少了CPU和GPU的处理时间。通过确定可见及不可见的内容,Umbra 3可帮助您在PlayStation 3®、 Xbox 360®、PlayStation Vita®、pc、iOS®和未来的平台上,创建运行更流畅、视觉效果更震撼的游戏。

新闻

Remedy releases Alan Wake’s American Nightmare
Posted on 二月 22, 2012

Remedy has been a longtime user and supporter of Umbra’s rendering middleware. The recently released PC-version of the critically-acclaimed Alan Wake is using Umbra’s technology… 更多…

Enchancing your shadow map performance
Posted on 二月 22, 2012

The February 2012 issue of Game Developer Magazine has it’s usual The Inner Product section which features an article from Umbra’s research lead Ari Silvennoinen entitled “Chasing Shadows: Improving your shadow map performance”…
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Umbra talks in Game Informer
Posted on 二月 20, 2012

The Australian edition of the worlds biggest videogames magazine Game Informer, features a story about Umbra in it’s latest issue
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