Umbra 3

Power up your level creation and rendering

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 is available for PlayStation 4, PlayStation 3, Xbox 360, PC, iOS, next-gen and other platforms on request.

What does Umbra 3 do? Watch!

Company news

  • Umbra 3 available on Xbox One

    Umbra Software is proud to announce that our Umbra 3 – Visibility Solution is available for the just announced Xbox One, the all-in-one games and entertainment system from Microsoft available this year, around the world. Umbra 3 is an industry standard occlusion culling system being used by developers such as Bungie, Eidos Montreal, Remedy, CD More…

  • Watch the Umbra and Bungie GDC’13 presentation on Destiny online

    Umbra’s Chief Technology Officer Otso Mäkinen and Bungie’s Chief Graphics Architect Hao Chen held a presentation at the Game Developers Conference 2013 on the topic of “Powering up Destiny’s Level Creation and Rendering”. The presentation delves into how Bungie is taking full advantage of Umbra’s visibility solution in it’s upcoming megagame Destiny. The p... More…

  • GDC’13:Umbra 3 Powering Up Destiny’s World Creation and Rendering

    Umbra and Bungie to present at GDC 2013 on 28th of March at 2:30pm, West hall #3016 At Siggraph 2011, Bungie and Umbra Software spoke on the topic of “Making Game Worlds from Polygon Soup: Visibility, Spatial hierarchy and Rendering Challenges.” Just six months prior, Bungie had signed on to use Umbra’s latest visibility solution, More…