"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster" Markus Mäki, Technical Director, Remedy

 
 

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UMBRA 3 RENDERING OPTIMIZATION MIDDLEWARE

Umbra 3 is rendering optimization middleware that cuts down CPU and GPU processing time by optimizing critical parts of a game such as rendering, content streaming, AI and game logic. By determining what’s visible and what’s not, Umbra 3 helps you create smoother and visually more stunning games for PlayStation 3®, Xbox 360®, PlayStation Vita®, pc, iOS® and future platforms

news

Remedy releases Alan Wake’s American Nightmare
Posted on February 22, 2012

Remedy has been a longtime user and supporter of Umbra’s rendering middleware. The recently released PC-version of the critically-acclaimed Alan Wake is using Umbra’s technology… More…

Enchancing your shadow map performance
Posted on February 22, 2012

The February 2012 issue of Game Developer Magazine has it’s usual The Inner Product section which features an article from Umbra’s research lead Ari Silvennoinen entitled “Chasing Shadows: Improving your shadow map performance”…
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Umbra talks in Game Informer
Posted on February 20, 2012

The Australian edition of the worlds biggest videogames magazine Game Informer, features a story about Umbra in it’s latest issue
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