Call of Duty: Ghosts powers up with Umbra 3 (updated)
Posted on November 06, 2013. Written by umbra
Call of Duty® is the biggest and most popular FPS franchise in the history of video games and Umbra is very proud to become part of it. Call of Duty®: Ghosts developed by the legendary Infinity Ward (with help from Neversoft and Raven Software) is using the Umbra 3 Visibility Solution (which complements the engine used in Ghosts) in the PlayStation®4, Xbox One and PC versions of the game.
Umbra’s technology enables the next-gen versions of the game to have significantly more complex geometry and shader complexity. Some maps such Stonehaven especially benefit from Umbra’s automated occlusion culling system.