Call of Duty: Ghosts powers up with Umbra 3 (updated)

Posted on November 06, 2013. Written by

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Call of Duty® is the biggest and most popular FPS franchise in the history of video games and Umbra is very proud to become part of it. Call of Duty®: Ghosts developed by the legendary Infinity Ward (with help from Neversoft and Raven Software) is using the Umbra 3 Visibility Solution (which complements the engine used in Ghosts) in the PlayStation®4, Xbox One and PC versions of the game.

Umbra’s technology enables the next-gen versions of the game to have significantly more complex geometry and shader complexity. Some maps such Stonehaven especially benefit from Umbra’s automated occlusion culling system.

Download the press release in English
Suomenkielinen lehdistötiedote (in Finnish)

Download the press release in Korean
See you in multiplayer…

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