Remedy releases Alan Wake’s American Nightmare
Posted on February 22, 2012
Remedy has been a longtime user and supporter of Umbra’s rendering middleware. The recently released PC-version of the critically-acclaimed Alan Wake is using Umbra’s technology… More…
Enchancing your shadow map performance
Posted on February 22, 2012
The February 2012 issue of Game Developer Magazine has it’s usual The Inner Product section which features an article from Umbra’s research lead Ari Silvennoinen entitled “Chasing Shadows: Improving your shadow map performance”…
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Umbra talks in Game Informer
Posted on February 20, 2012
The Australian edition of the worlds biggest videogames magazine Game Informer, features a story about Umbra in it’s latest issue
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Umbra in Develop magazine
Posted on January 24, 2012
Develop, the UK’s and Europe’s leading publication dedicated to videogames development and everything surrounding it, has a piece on Umbra and our latest tech. You can read about us and lot of other exciting stuff in the latest issue of Develop, which you can access here.
Merry christmas and a happy new year
Posted on December 23, 2011
From everybody here at Umbra, we wish you a merry christmas and a very happy (and safe!) new year. Roll on 2012!
Guerrilla joins up
Posted on December 21, 2011
We are very proud to inform you that Guerrilla Games in the Netherlands – best known of their envelope pushing technology and Killzone games for the PlayStation platforms, are using Umbra’s latest technology.
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Check out Umbra on SlideShare
Posted on December 21, 2011
We’ve got some of our papers and presentations at our Publications section here. these are shared via SlideShare, so you could sign up to follow us there!