Square Enix licenses Umbra!
Posted on March 5, 2012
Square Enix has licensed Umbra’s rendering optimization middleware for it’s Luminous engine that the publisher has been developing for use in it’s future videogames. Read more here.
Umbra collaborates on Square Enix’s Gunslinger Stratos
Posted on February 29, 2012
Umbra is proud to announce a partnership with Japanese games developer ByKing who are using Umbra’s rendering optimization middleware for their upcoming arcade game Gunslinger Stratos.
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Job openings at Umbra
Posted on February 27, 2012
We are looking for new talent to join our team in Helsinki. If you are interested in graphics programming and taking care of our development infrastructure, go check out the Jobs page.
See Umbra in action at GDC2012
Posted on February 23, 2012
The biggest developer event of the year, Game Developer Conference 2012, is happening March 5-9. The Umbra crew will be present to demo our latest tech so schedule a meeting with us right away by visiting our GDC2012 news page. Read on to see our GDC lineup…
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Remedy releases Alan Wake’s American Nightmare
Posted on February 22, 2012
Remedy has been a longtime user and supporter of Umbra’s rendering middleware. The recently released PC-version of the critically-acclaimed Alan Wake is using Umbra’s technology… More…
Enchancing your shadow map performance
Posted on February 22, 2012
The February 2012 issue of Game Developer Magazine has it’s usual The Inner Product section which features an article from Umbra’s research lead Ari Silvennoinen entitled “Chasing Shadows: Improving your shadow map performance”…
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Umbra talks in Game Informer
Posted on February 20, 2012
The Australian edition of the worlds biggest videogames magazine Game Informer, features a story about Umbra in it’s latest issue
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