Umbra 3

Power up your level creation and rendering

The Umbra 3 visibility solution powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphical content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

Umbra 3 is available for PlayStation®4, PlayStation®3, Xbox One, Xbox 360, PC, iOS and other platforms on request.

What does Umbra 3 do? Watch!

Umbra 3 Fall 2013 showreel

Company news

  • How the Umbra 3 Visibility Solution is helping The Witcher 3: Wild Hunt realize it’s vision

    Umbra has been working with CD Projekt RED since early 2013 as The Witcher 3: Wild Hunt is using our Visibility Technology. Middleware has been an important design consideration in building the state of the art REDengine 3. We talked about our collaboration at the Game Developer Conference 2014 with CD Projekt’s engine programmer Przemyslaw […]More…

  • World of Tanks upgrades with Umbra 3

    As you may have seen, Wargaming is putting a lot of work into upgrading the technology and visuals of it’s super-popular World of Tanks  in 2014 and  beyond. Umbra is very glad to be part of the process with our Visibility Solution and continue our great relationship with Wargaming. Umbra Software today announced that Wargaming, […]More…

  • New announcements: Umbra 3 for VR and Cloud

    Umbra Software made two announcements at last week’s Game Developers Conference 2014. You can find both in this news post, click the links for much more additional information. Umbra 3 for VR (Virtual Reality) (for full technical breakdown, go here) The Umbra 3 Stereo Camera feature helps in achieving VR performance requirements, which are much […]More…

  • Umbra at GDC14: The Witcher 3 tech presentation, PS4 optimizations and lots more

    Game Developer Conference 2014 is almost here. Several members of our development team will be present at the event and to catch up, you can schedule a meeting with Umbra Software by clicking here Umbra’s meeting room is located in the North Hall, BMR #2732. Umbra presentations at GDC14 Solving Visibility and Streaming in the […]More…